Archive Page 2

Day 1 at the Virtual Conference

It is early in the day, but already it is amazing to see the incredible minds that are here in San Jose.  I have breifly met Philip Rosedale, the creator of Second Life as well as many others.  I am looking to meet the creator of CSI, he gave a keynote talk about CSI and TV’s involvement into virtual worlds. 

Apparently on October 24th, CSI will do a hybrid show that involves Second Life in a major way.  It will offer users of SL to solve mysteries that oriented themselves on the show, but are continued in Second Life.   Of course there was mention of product placement within CSI and how it can tie back into SL and consequently create branding and value for companies.

I am not sure how that type of real major interaction will affect companies wants for their own spaces but I am sure it will be major.  As for architecture, this conference is much more oriented on the behind-the-scenes of virtual worlds including economies and the future.  It will be interesting to see what the top professionals are thinking about the longevity of virtual environments. 

It seems that so far, the conference has sparked an incredible amount of interest and there are about 1000 people here.  I am interested to hear some of the specific talks.  I will be using this blog as a type of note-taking resource and continue to blog my thoughts and ideas behind some of the talks given since many of my colleagues were not able to attend. 

Virtual Worlds Conference

vwfallmast.gif

Just letting everyone know I will be attending the Virtual Worlds Conference in San Jose, CA on October 10-11.  I’m excited to see the heavy hitters of virtual environments.  I will be there under V3 Group, hopefully sparking some more development projects.  I am very excited to finally see all the individuals who I read about!

Finally Released!

Well, I have finally finished up the writing that I have been working on for the past few months or so.  It is a bit short, but it is my first major work so I have no problem with that.  Enjoy!
http://www.theslsa.com/mev.htm

ArcSpace has agreed to publish it as well and it has gotten some great feedback already.  Let me know what you think as well, I’d love to get your feedback.  Let’s see where this goes….
(special thanks to Joyce Mikulski for editing!)

Updates

So just as a quick update to what is going on I thought I would speak openly about the development and halt on the school.  I had wanted to school to be running fluidly by now but it seems that due to lack of resources on my part, the school will remain in and of itself a piece of architecture and not a learning tool.  I may think about hiring some people to run the school for about $20,000L/month depending on how many students are interested.

It looks like I will be  teaching next semester at Tunxis Community College, and wil be focusing on art and new media.  We ay even think about bringing in a class into SL to learn in a new environment. 
I think I stated ths last time but I will reiderate.  I am now an employee of V3 Group, the development company responsible for the transformers sim, the 300 sim, the die hard sim and orientation station amongst others.  I am loving the work and it is certainly a dream come true.

As for the school, I am not sure the direction it will head but things are still up in the air.  If you are interested in running the school certainly let me know. 

Also, I am about to pick up where I left off on the writing and the completed work should be approximately 50 pages long and will be available free online to read.  Expect that early next month.  I will check back here soon!

Way Behind

I know, I haven’t written here in a looong time but I have been extremely busy.  There is lots going on in SL and there just isn’t enough time in the day.  I apologize to all my readers…

The good news that that I’ve joined a development company full-time .  I am now a full-time employee of V3 group, the company that completed the Transformers SIM and 300, amongst others. 
I may also be teaching next semester for a college in RL so that will be exciting as well.

As for the SLSA only time will tell.  I may need to hire someone in SL to run the school and set-up all the lectures and marketing campaign.  I will post more at a later date….

Officially Moved!

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How exciting… The SLSA has now moved to Architecture Island.  An island packed full of trained architects designing and experimenting within Second Life.  There are now two islands dedicated to space for architects, both runned and operated by Keystone Bouchard.  This new renovation of the islands is going to create an amazing experience for all architects in Second Life. 
The SLSA has gained some new space as well, time to start designing and experimenting!

http://slurl.com/secondlife/architecture%20island/128/128/0/?title=The%20SLSA

If Then Physical Architecture

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I came up with this concept while learning PHP.  I am an architect at heart so even when learning computer languages I am thinking about how to apply them to architecture.  I thought about If Then statements.  In other words ‘”If” something is true “then” something happens’  Likewise if something is false, then either nothing happens or something different happens.
   If then statements are the key to coding in computer languages.  They also play an important role in Second Life Scripting.  So why not apply it to actual architecture.  In that sense the architecture is interactive and reactive.  But I am not speaking simply about making geometries move or play a sound, I am speaking about full interactive spatial entities.  In other words,  lets say you create a piece of architecture where everything, I mean EVERYTHING is scripted.  For example:

 If the avatar is over 6′0″ then raise door structure 6″.

It could be applied to anyhthing including avatar age and ability.

If avatar was created before 2005 then apply HUD to avatar.

So what is the potential of this?  You tell me.  I can think of hundreds of appications for making If Then statements applicable to interactive architecture.  Keystone Bouchard and Theory Shaw began to touch on it a bit with their builds on Lebenswelt.  But maybe it can be taken a step further… to actually changing and adjusting the space for an avatar.  The possibilities are mind-blowing. 

I will begin to experiment once the SLSA is moved to its new location….

Wish Farmers and RIBA

Wish Farmers

I just wanted to touch on a couple of things regarding the direction of both myself and the SLSA.  Recently, actually in fact yesterday, I decided to join Wish Farmers on a Part-time basis.  This is not to say that I will working for them exclusively (yet), but I would like to work on some of their projects.  They do incredible work and I encourage you to visit their website (WishFarmers.com).

Also on a small side note, RIBA (Royal Institute of British Architects) have expressed interest in the possiblity of partnering with the SLSA.  This would be a major step for the school and may ultimately lead to the schools success.  I am waiting to hear back from the head of future development, in the meantime keep your fingers crossed!

Book Extract

I have always appreciated the help and comments of others. Here is the first beta page of a source I am writing about present virtual architecture.  Let me know what you think… I know itd hard to form an opinion about it with only one page but let me know if it sparks any interest.  Thanks!

Since man has needed shelter, architecture has become an entity of protection and beauty.  Built form has been a staple in the human society in the shape of comfort and power.  Time has a way of evolving the most rudimentary of life forms and the concept of architecture is no exception.  In today’s modern era, a new generation of architectural representation has arisen.  One that defies all needs for architecture in the first place.  The perversity of a new dimension of architecture defies rational conception behind the original purpose.  Whereas nature once stood as the canvas, a new man-made institution is taking shape.  We stand in a digital era, ruled by educated coders, absent from what mankind has always known.  Humanity is now only a sub-level of the extension of what we perceive to be human.  Therefore, architecture must adapt to new laws, and new consumers.  I speak only of new digital environments, canvases created by humans for artificial entities. 
            We live in exciting times.  A new generation of information, social interaction, and design is evolving.  Three-dimensional environments are being created as extensions of a person, controlling an avatar.  The avatar will react as the user reacts, much like a puppet on a string.  Therefore emotions, and feelings can still be aroused through the avatar.  The human being behind this representation is still very much human, just in a different environment.  Reality is something that we perceive everyday, the world in front of us is our reality.  Since the world is inherently subjective, virtual reality can then start to blend with what humans have always seen as reality.
            This work is not only a look into the architecture of virtual realities, but also a study about how this new form of architecture came about.  It is less of a history lesson, and more of a theoretical approach to an ever-changing extension of humanism.  I feel as though we should not hide from this technological breakthrough, but embrace it as our future.  We are on the cusp of a future only dreamed of by blockbuster science-fiction movies.  The evolution of humanity is actually less human.  We are beginning to extend ourselves into a different medium.  This scares many, but intrigues the bold few.  Ones that embrace this new technology are the ones that will be able to evolve with it. 
            This book is less of an argument, and rather a look into the theory and future of digital architecture.  Works like Snow Crash are extremely well written tales of what the future may hold, but this is not the direction nor intention of this writing.  Instead, I would like to focus on the now, taking examples from what has been accomplished and applying them to a set theory.  The consequent architecture of digital worlds has its foundation in what it serves, much like in the real world.  This may seem like a simple case study into the minds of its creators but it is so much more than that.  Architecture is reaching a new stratum of existing and the reasons behind its creations are now so much different than ever before. 

            There have been several books published about digital theory as it applies to architecture, but with new technologies ever-present it is now possible to take real examples and dissect them.  I feel as though the alpha versions of what is to come are already present.  Digital environments such as Second Life, There.com, and online games like World of Warcraft are new worlds with new rules behind them.  Digital environments are a pull away from the senses that we use to experience our world.  We use visual screens to represent what our actions are.  Typing, clicking and moving the mouse are actions that all have effects on the mainframe that controls them.  Therefore, the new digital environment is one that is directly shaped and molded to a humans actions and thought process. 

A New Location, A New School

It occured to me that the moved to Lebenswelt (which is official now) is a good opportunity to introduce a new format for the SLSA.  No longer is the SLSA a free service provided just be me.  It will now become a real school.  By that I mean that faculty will be hired, and studios will be taught. 
With the new facility, I will finally have more land to create and build off of.  I want to have recognizable students, students that are proud to say that they attend the Seocnd Life School of Architecture.

So for a “tution” price, students will be offered benefits that come from being a student at the SLSA. 

-Studio class
-free scripts
-land to build on
-free textures
-one-on-one counseling
-free lectures
-free design collaboration
-chances to take specialized courses. 

The SLSA will soon be a staple of the architectural richness of Second Life.  Since Second Life is fast becoming the future of the internet, its upcoming architects should have a proper education.  Prepare for a new web design and school concept beginning as early as next week!
Post your comments about it now!

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